Hit Reality TV Show Relies on Reality
The Show: Occupation Double
The second season of Occupation Double (OD) totaled 19 episodes that aired over 10 weeks during the fall of 2004. Produced by PRAM, OD attracted the highest local television audience and received two of the local television industry's most coveted prizes.
The Concept
Six bachelors and six bachelorettes are searching for the ideal partner. Over a 10-week period, participants are eliminated until only the winning couple remains. The show is about the desire and passion that grip young men and women as they attempt to charm their peers, and the deception they'll practice to come out the winner.
The Challenge
Twenty cameras spy on 12 participants, 24 hours a
day…and the show is broadcast the next evening.
Therein lies the challenge! What footage do you use?
What story will be the most compelling? How can the
director, who can't watch the action around the
clock, quickly get a handle on everything that's
gone on? How can you split the work among your staff?
“I was looking for a solution that would let me find
the best material to broadcast, quickly. Long
viewing sessions to recap all the action were simply
out of the question: there was too much material,
too little time,” Jean-Marc Létourneau, director of
OD, explains.
Such a solution exists!
The Solution
‘'I wanted a live logging system that could integrate video,” explains Létourneau. “Imagine, if all I have is a log containing time-coded comments, it means I have to go back to the original material to assess it. Where is the benefit in that? I want to be able to play the material from the system, not just get a time code reference for it.” That's where Reality came in.
The Setup
Reality was set up with two logging stations, each
one capturing and logging a different camera feed.
Next, Reality's Web-based, searchable video library
was connected to the network to make it accessible
from anywhere. The entire staff could search, play,
browse and edit three minutes after the action took
place and from anywhere: on-set, from home or from
any computer connected to the Internet.
Feeds from all 20 cameras spread around the set came
together in the control room, where a main feed and
a secondary feed were selected and redirected to
high-resolution taping devices and Reality's loggers
for the searchable, low-resolution version.
The Workflow
A typical day on the OD set was split into multiple shooting sessions, each supervised by a different director. One of the directors was assigned the creation of the next evening's show. At the end of the week, a wrap-up show was created summarizing the week's action.
Pre-prod
In pre-prod, directors and Reality loggers agreed on
a list of keywords in keeping with the show's
themes. The system automatically recognized
keywords, which allowed for consistent content
descriptions and efficient video searches.
Prod
Two Reality operators logged content as the action
unfolded. “I would tell the operators to assign a
top rating to great scenes as they happened or to
mark shots for later use in the weekly wrap-up
show,” Létourneau explains.
When a new director came in for the next shooting
session, he or she would pick up the action
instantly. “Reality's reporting feature gave me a
feel for what to expect in the upcoming session,”
Létourneau says. “I knew what or who I wanted to
focus on. Reality provided continuity between the
directors' camera selection and scene rating.”
Post-prod: creating the story line
‘'I would start preparing a show as soon as a few
hours were shot,” Létourneau continues. “First, I
would assess all the action using Reality's report
feature and then find the best-rated shots via the
search feature. Right away, I had a clear idea of
the next show's story line.”
Post-prod: story assembly using the best and most recent material
“Next, I would assemble selected shots into a few
stories featuring one participant or another,” he
continues. “I then emailed the stories to my editing
staff, asking them to find extra material to
complete the stories or add a little zest. I went
through many iterations, using staff suggestions and
integrating more shots as the action unfolded on
set. I could change the stories easily, replacing
shots, without committing until I had the best
material.”
Post-prod: pre-editing and EDL generation
“After the material was found, I went to pre-editing
and playing the story until it flowed smoothly. I
then generated an EDL and emailed it to the editing
staff for fine-tuning. I usually had my show ready
to go before the cameras had even shut down! I could
do all this from home, which offers great
flexibility in such intense shooting schedules.”
The Results
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For the producer, Reality means reduced post costs.
“Reality saved us a significant amount of time in post-production and a solid 30% in post-production costs.”
- Jean Lamoureux, Producer, ProductionsJ -
For the director, Reality means finding the best material for a top-quality show.
‘‘I loved Reality. It gave me a sense of complete control over the content. I knew my editorial decisions were the best ones all the time.''
- Jean-Marc Létourneau, Director of Occupation Double, PRAM -
For the technical director, Reality means no hassle: it runs and you can just forget about it.
“Reality never failed us during the entire shooting. It was reliable 24/7.”
- Yves Bériault, Technical Director, Productions Yves Bériault -
For the logging operator, Reality means simplicity and reliability.
“Logging with Reality is easy and incredibly fast. I never let the director down when it comes to finding the right shot, I get results fast.”
- Véronique Forest, Indexing Freelancer